Quiziz is an online quiz/gaming site. It allows you to create your own quizzes, find quizzes created from other teachers, monitor student progress, assign quizzes for homework, sync Quiziz with Google classroom, and import quizzes from Quizlet. My teachers used this tool when I was a student, and it was always a lot of fun. It's a great way to make a mock exam for students to practice with and a great way to monitor their progress. Students can see where they fall among their peers, which can foster healthy competition. You can add pictures to you quizzes, and even replace your questions with pictures, making it slightly easier for young users. As far as the Danielson domains go, this can fit in several places. I think 1D is a great place to start. 1D talks about knowledge of resources. In this case, using a tool like Quiziz is demonstrating that you know your options and resources that you can use in the classroom to better help your students grasp the concept. 1E is also another great example. 1E is about designing coherent instruction. By using these tools, you can show that you are creating a practical way to get your information across to your students. Something like this also takes planning; it shows that as a teacher you have thought this through and taken the time to create a learning tool for your students. I can see myself using this in my classroom someday; I think it would work better for older classes. I created the example quiz below for a kindergarten class; they may need some teacher direction to complete it. I would make this a group activity with the teacher leading the quiz for a class this young. As a teacher, I would use this tool in aa couple ways. First, I would use it as a practice tool before tests. I would make the game public and give it to the students to use for their own personal practice. I would use it also as a fun break in class. Sometimes you just need some relaxing fun; and in this case the kids are still learning while engaging in some healthy competition with their peers, as well as preparing for future exams. This tool relates to the ISTE standards for students 1.1 perfectly. This element of the standards talks about students being empowered learners, leveraging technology to take an active role in choosing, achieving, and demonstrating competency in their learning. Doing these quizzes on their own shows students taking their learning into their own hands. Like 1.1 A says, the students are seeking feedback to improve their practice and demonstrating their knowledge through these quizzes; they can see their grade and get help from a teacher as well as show what they know. As far as the 4 Cs go, this tool shows creativity and critical thinking very well. This activity involves creativity on the part of both the student and teacher. The teacher has to make learning interesting and fun; the student must creatively learn in this new way. The student must also critically think through the questions, just like the teacher must use critical thinking when creating the game. How will my students respond? Is it too hard? How can I make this more interesting? Which type of question should I use?
Works Cited Danielson, Charlotte. (2011). The Framework for Teaching Evaluation Instrument. New Jersey. The Danielson Group.
International Society for Technology in Education. (2021). ISTE Standards: Students. ISTE Areas of Focus. ISTE Standards: Students | ISTE